“I went to great lengths to get that legendary mask. When I finally had it…I could sense the doom of a dark omen brewing. It was that unwelcome feeling that makes your hair stand on end.” – The Happy Mask Salesman
Oh, we don’t have much time, now.
Speaking of which, I wonder if the Mayans had a particular timezone in mind.
I also wonder how people who have prepared for the apocalypse tomorrow (today) will react when it doesn’t actually happen. I can’t fault them for being prepared for disaster — it’s always good to be prepared — but I imagine there will be some massive cognitive dissonance going on in the coming non-post-apocalyptic hellscape, i.e. the everyday after tomorrow.
Oh well. Let’s talk about Majora’s Mask.
Child of the Moon
The Legend of Zelda: Majora’s Mask is one of my most favorite video games of all time. Of. All. Time.
I pre-ordered it from Nintendo Power. I got it with the Strategy Guide, the soundtrack, the gold cartridge (they were all gold cartridges, ha).
If you’re not familiar with it, here’s a rough summary:
While searching for a friend in the Lost Woods, Link, the hero of time, has both his horse and the Ocarina of Time (ostensibly a time machine) stolen by a masked imp named Skull Kid.
Link follows him through a cave and winds up in a parallel dimension called Termina, where he encounters the Happy Mask Salesman inside a clock tower at the center of Clock Town, where they’re preparing for the Carnival of Time.
There, he’s told of Termina’s terrible fate: Skull Kid has stolen the Happy Mask Salesman’s mask of Majora, which possesses an incredibly dangerous power, and the world only has three days left before he crashes the moon right into Clock Town, destroying everything.
Link successfully retrieves the Ocarina from Skull Kid, though, and that’s where the fun starts. He only has three days, but with the Ocarina of Time he’s able to return to the first day as many times as he needs.
And, you know, you play as Link and ultimately save the day.
But the interesting thing, to me, has always been the stories of the fated people of Termina, and your interactions with them as you relive those three days over and over again.
It’s a weird, creepy, sometimes depressing game.
And it’s awesome.
This is my last post at the end of the 13th baktun. Seems like just yesterday we were saying goodbye to the 12th. I guess I’ll be glad to put a close to all the Mayan prophecies stuff, though. It was getting a bit repetitive.
Oh, and heads up: the site might be a bit wonky tomorrow. Not because of the Mayans (I don’t think), but I’ll be doing some updates. Hopefully things don’t get too weird.
Or hopefully they do.
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